Great feedback and questions, thank you for taking the time to dig in to this proposal.
In the text below, I mention the following post several times, it is from 17/11/2021. I’m posting it up here for ease - https://www.reddit.com/r/GodsUnchained/comments/qw9wh3/state_of_the_beta_november_2021/.
Immutable and their timeline - I think it’s important to acknowledge all the development moments good and bad to date. There have been delays and issues which have really frustrated the community such as lack of forging and unpopular balance issues with gameplay. Nonetheless, Gods Unchained has delivered a really solid game, token with impressive market cap, engaged community and healthy game economy to date.
Hiring constraints - Immutable haven’t gone in to too much depth publicly about this. I think it’s important to highlight the extent of the hiring they are still to do, but I am also of the opinion they aren’t behind schedule here. Their series B was announced mid-September, a lot of this hiring will have been enabled by that. Here is the list of roles they are hiring for: Immutable. This is really exciting to me because we already have a very good game and infrastructure with Gods Unchained and Immutable X, this hiring is going to increase their capabilities dramatically.
Delivery - Yes, they have delivered a lot to date. The immutable X marketplace launched this year with gas-free trading. Two token launches with IMX and GODS, soon to be three with GOG. Two card set expansions, the latest about a month ago. Multiple balance changes. Play to earn mechanics (current weekly rewards). Check out the ‘released and completed’ board here - Trello.
Build-up of cards - The problem here was having to offline the forge when eth gas prices became unsustainable. The infrastructure is now in place and has been for a few months with Immutable X, but the token is a crucial part of this. It’s understandable that they delayed until the token launched, and that process was quite prolonged. As per the reddit post, the information we have is that the forge will be live by the end of the year. It’s not a guarantee, but consensus in the community is that this is a timeline they are likely to achieve. However, we’re already earning. We’re in to our third week of weekly rewards, soon to be daily and lots more earning mechanisms being added - check out that reddit post, very encouraging. Also in the post are some details regarding dealing with build-up of cards, the economics that will be employed should actually mitigate against this risk. Shine fusing will also play a role here (you’re going to need lots of copies of a card to fuse it in to a diamond copy).
Risk of turning community off the game - I think there is certainly a risk that any play-to-earn mechanism impacts the gameplay in a negative way. Gods Unchained is more of the play-and-earn approach that Illuvium and Kieran Warwick are promoting than Axie for example. It might get a bit grindy at times, but three weeks in and the rewards are just a bonus from my perspective. Nonetheless, a bit like Axie, there are days you don’t feel like playing but feel obliged to get your games in. I think that is inevitable and it’s up to individual games to protect against that fatigue. Anecdotal evidence I have heard from a Splinterlands player is that they are currently enjoying their daily quests, and that game uses an auto-battler which is arguably a more monotonous mechanic than anything in Gods Unchained.
Guild/Troop recruitment - Yes, this has no grounding yet. I’ve not approached or pitched to anyone in the community regarding this. I have been watching guild recruitment play out and it is my opinion that we would be an attractive guild for a lot of players. Blackpool would be by far the most professional guild in Gods Unchained. All but one guild started with Gods Unchained as their sole game (to the best of my knowledge). The approach to guild recruitment could go in many different directions, there isn’t any reason why we shouldn’t start organically from within the DAO. I just suspect we would hold quite a bit of draw for a lot of Gods Unchained players to take a bit of a step up into a project with much wider ambitions, and because of this we could kickstart the troop. You are absolutely right to highlight the importance of more evidence gathering regarding this point. My opinion is, if we can get consensus that this is a troop we want to go ahead with, if the conditions are correct, then we should agree an approach to guild recruitment and if this involves recruiting externally from Blackpool, individuals/existing guilds should be approached.
Blackpool owning cards - I am keen to stress the separation of acquiring assets from the formation of the troop. I think there is a good case for acquiring assets, but this case has much stronger foundations once there is a troop up and running with players playing under the Blackpool banner. At the moment most of the best players are all decked out with cards, so they’re in guilds for fun, prestige, and future opportunities. However, these players mostly built their collections during the early days when cards were more affordable. New players are arriving all the time, and it’s only once the play to earn mechanics launched that we were expecting the numbers to grow significantly. These new players are unlikely to enjoy the same access to cards as the old hands, but they might have a lot of previous experience in TCGs for example. Playing in our guild might be more attractive with the incentive of card lending for those skilled players without strong financial means. I did a poor job explaining this in the proposal document - the best players don’t need the most powerful cards at the moment, because they already have them, but that is only a small minority of players and there is certainly an advantage to having certain powerful cards.
Negative perception of Blackpool joining the game - I agree this is a non-trivial risk. I think it would be offset by the legitimacy the wider game gains as major guilds join. Nonetheless, there might be some individuals who could see Blackpool’s entry as something unwelcome if they were particularly concerned about guild competition. There is demand within the Gods Unchained twitch community for more streams to watch, not all time zones enjoy the same levels of content. Blackpool contributing to streaming would be beneficial for sentiment in my opinion.
Card prices - Yeah they have gone up a lot, I can absolutely do some formal analysis and present the figures here. I’ll do my best to do something in my reply to @privateidentity below. I think the best way to see the price appreciation is via tokentrove. Click on a card and view the graphs (switch between USD and ETH in settings) - https://tokentrove.com/collection/GodsUnchainedCards?set=genesis&rarity=legendary&quality=4&sort=price-asc
I may go back and edit some of this text for clarity. Let me know if there is anything I’ve missed or further questions you have.